Live Games · Hyper-casual physics

Pocket Orbit

Sling a tiny planet around gravity wells in a one-thumb physics game that is easy to learn and hard to put down.

Google Play soon App Store soon
A glowing teal planet with dotted orbit rings and a golden slingshot trail across a starfield.
Downloads (sample)
9M
CPI in test (sample)
$0.18
Avg. daily playtime (sample)
11 min

The brief

Prototype, test and launch a hyper-casual hit with a single-touch mechanic and a marketing hook that reads in under three seconds.

Our approach

We built twelve greybox prototypes in three weeks and ran each through low-cost creative tests. Pocket Orbit had the lowest cost per install and the highest playtime, so it went to production.

  • One-thumb control. Hold to charge, release to sling. The entire game fits in one gesture.
  • Juicy feedback. Screen shake, trails and haptics make every near-miss feel spectacular.
  • Hybrid monetisation. Rewarded ads and a no-ads pass, balanced to protect retention.

Results

The game scaled globally within eight weeks of soft launch. (Figures on this page are sample data.)

Inspired?

Let’s build your version of this.

Tell us about your game or app idea and we’ll share how we’d approach it, with milestones, team shape and a budget range.