Live Games · Strategy RPG
Skyforge Tactics
A tactics RPG of floating islands and crystal spires, built for five-minute battles on the go.
- Installs (sample)
- 1.8M
- Day-1 retention (sample)
- 42%
- Store rating (sample)
- 4.7★
The brief
We wanted a strategy game that respects players’ time: deep enough for theory-crafters, but playable on a five-minute commute. Turn-based tactics usually means long sessions and dense menus, so the challenge was to keep the depth and lose the friction.
Our approach
- Bite-sized battles. Compact 6×6 island grids, three-unit squads and a hard cap of eight turns keep every match short and decisive.
- Readable at a glance. Bold silhouettes, colour-coded threat ranges and a one-tap “preview outcome” removed the need for tooltips.
- A living world. Weekly sky-events rotate modifiers and rewards, powered by remote config so designers can tune without a client update.
Technology
Built in Unity with Addressables for content streaming, a deterministic battle simulation that lets us validate results server-side, and an analytics layer that tracks every decision funnel.
Results
Retention and session targets were met in soft launch, and the game went global with a 4.7-star average rating. (Figures on this page are sample data.)