Live Games · Strategy RPG

Skyforge Tactics

A tactics RPG of floating islands and crystal spires, built for five-minute battles on the go.

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Key art for Skyforge Tactics showing floating isometric islands around a glowing crystal spire at sunset.
Installs (sample)
1.8M
Day-1 retention (sample)
42%
Store rating (sample)
4.7★

The brief

We wanted a strategy game that respects players’ time: deep enough for theory-crafters, but playable on a five-minute commute. Turn-based tactics usually means long sessions and dense menus, so the challenge was to keep the depth and lose the friction.

Our approach

  • Bite-sized battles. Compact 6×6 island grids, three-unit squads and a hard cap of eight turns keep every match short and decisive.
  • Readable at a glance. Bold silhouettes, colour-coded threat ranges and a one-tap “preview outcome” removed the need for tooltips.
  • A living world. Weekly sky-events rotate modifiers and rewards, powered by remote config so designers can tune without a client update.

Technology

Built in Unity with Addressables for content streaming, a deterministic battle simulation that lets us validate results server-side, and an analytics layer that tracks every decision funnel.

Results

Retention and session targets were met in soft launch, and the game went global with a 4.7-star average rating. (Figures on this page are sample data.)

Inspired?

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