Service

Game Co-development & Services

An extension of your team for co-development, porting, art, QA and live-ops, plugged into your pipeline from week one.

Sometimes you do not need a whole studio, just the right specialists who can ship inside your pipeline. Our co-development teams adopt your engine version, branching model, task tracker and review culture, so they add velocity instead of management overhead.

Engage one discipline or several. Many partners start with a contained porting or QA sprint and grow into a long-term co-development relationship.

  • Embedded, not outsourced

    Dedicated leads join your stand-ups and work in your repo, with shared rituals and visibility.

  • Secure by default

    NDA-first engagement, least-privilege access, and clean-room handling of your source and assets.

  • Ramp up in days

    Pre-vetted engineers, artists and testers who can start contributing in the first sprint.

Capabilities

Engage one discipline, or all of them.

01

Co-development

Feature teams that own gameplay systems, tools, UI or content pipelines alongside your core team.

  • Gameplay and systems programming
  • Tools and editor extensions
  • Content production at scale
  • Feature ownership with code reviews
02

Porting

Bring PC, console or web games to mobile, or mobile games to new platforms, without losing what makes them great.

  • Touch controls and UX redesign
  • Performance and memory optimisation
  • Platform SDK and store integration
  • Save-data and cross-progression
03

Game art & animation

Concept to final assets in 2D, 3D and UI, matched to your art bible.

  • Concept art and key art
  • 3D characters, props and environments
  • 2D sprites, UI and icons
  • Animation, rigging and VFX
04

QA & testing

Functional, compatibility and compliance testing on a real-device lab of popular Android and iOS hardware.

  • Functional and regression testing
  • Device and OS compatibility
  • Store compliance pre-checks
  • Localisation and LQA
05

Live-ops

Keep players engaged after launch with events, content drops and data-driven tuning.

  • Event calendars and content drops
  • Economy and difficulty tuning
  • A/B tests and remote config
  • Crash, ANR and KPI monitoring

Deliverables

What you get.

  • Dedicated co-development pod with a delivery lead
  • Platform ports with performance targets
  • Production-ready 2D/3D art, UI and VFX
  • Test plans, bug reports and device-coverage matrix
  • Live-ops calendar, tooling and KPI reporting

Tools & tech

  • Unity
  • Unreal Engine
  • Perforce
  • Git LFS
  • Jira
  • Blender
  • Maya
  • Spine
  • Substance
  • TestRail

Not seeing your stack? We adapt to your engine version, tools and pipeline. Just ask.

See how we work

Related work

More co-development projects
A desktop monitor and a smartphone on a blueprint grid, both showing the same purple castle, connected by a dotted arrow. Delivered

Action strategy (port) · 2025

Crystal Keep — PC to Mobile Port

Porting a mouse-and-keyboard strategy hit to touchscreens, with redesigned controls and a 3× performance gain.

Platforms: Android · iOS · PC

FAQ

Questions, answered.

Can you work inside our tools and repository?

Yes, and we prefer it. We adapt to your engine version, VCS, task tracker and code-review rules.

What is the minimum engagement?

Most partners start with a 4–6 week pilot sprint for one discipline. It is enough to prove the fit before scaling up.

How do you protect our IP?

NDAs before any asset exchange, named-user access, secured workstations, and full return or deletion of materials at the end of the engagement.

Ready player one?

Have a game or app in your head? Let’s build it.

Tell us about your idea. We reply within one to two business days with next steps and honest advice, even if we’re not the right fit.